This is the full game from 2005, with barely any compromises. Easily the most surprising thing about Resident Evil 4 VR is that it is not that at all. They jab your ribs with nostalgia, letting you relive some great scenes before you put it down after a few hours and never touch it again. Most VR games, especially those that lean on an established property, tend to cash in on its popularity by providing you with a watered-down amusement park version of the real deal. When you hear that a classic game like Resident Evil 4 is getting a virtual reality port, the easy reaction is to roll your eyes and groan.
That is, until a previously invisible Novistador lurched at me, and I threw my headset onto the sofa. After hours of staring at rotting corpses, decaying walls, and thorny parasites in first-person, I felt like I was playing a different game, one that I was struggling to put down.
By the time I entered the sewers of Castle Salazar in Resident Evil 4 VR, my understanding of Capcom’s beloved 2005 horror game had been warped considerably by the new perspective that virtual reality brings.